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Part of Commander Masters
·
Enchantment — Aura
·
Commander Masters (CMM)
Card Preview
All That Glitters
2%
Decklist Inclusion
Times Brought
546
Decks Running
282
In Decks
2272
Decklist Inclusion
2%
Format
Card text
All That Glitters
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Commander Masters (CMM)
·
Common
·
Illustrated by Iain McCaig
Final zone distribution
141 instances0.7%
Library
50.4%
Battlefield
31.2%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
26 decks
-
2
Light-Paws, Emperor's Voice
17 decks
-
3
Eriette of the Charmed Apple
16 decks
-
4
Killian, Decisive Mentor
16 decks
-
5
Uril, the Miststalker
10 decks
-
6
Jin Sakai, Ghost of Tsushima
8 decks
-
7
Alela, Artful Provocateur
7 decks
-
8
Lightning, Army of One
7 decks
-
9
Sythis, Harvest's Hand
7 decks
-
10
Tuvasa the Sunlit
7 decks
The "good card" funnel
546 brought · 256 playersBrought to game
546
Ever drawn
126
Reached battlefield
105
Still on board at game end
71
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.5pp
Players who cast this card win 37% of the time (n=95) , vs 24% when it never left the library (n=350).
When players drew this card but left it in hand, they won 15% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.2pp; 95% confidence interval +3.5pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=105
0%
T1
1%
T2
4%
T3
10%
T4
22%
T5
51%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
1%
(1 / 105 cast on T2)
Cast same turn as drawn
36%
534 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.