All Will Be One card art
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All Will Be One

{3} {R} {R} · Enchantment · Phyrexia: All Will Be One (ONE)
1%
Decklist Inclusion
Times Brought
133
Decks Running
79
In Decks
838
Decklist Inclusion
1%
Format

Final zone distribution

38 instances
2.6%
Library
39.5%
Battlefield
18.4%
Graveyard
7.9%
Exile

The "good card" funnel

133 brought · 76 players
Brought to game
133
Ever drawn
34
Reached battlefield
20
Still on board at game end
15

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -23.0pp

Players who cast this card win 26% of the time (n=19) , vs 29% when it never left the library (n=91).

Observed gap -3.1pp; 95% confidence interval -23.0pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
0%
T2
0%
T3
10%
T4
5%
T5
75%
T6-9
10%
T10+
Median 7.5 P25 6 · P75 9 · max 10
On curve 15% (1 / 20 cast on T5)
20 of 100 times cast 20%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.