All Will Be One card art
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All Will Be One

{3} {R} {R} · Enchantment · Phyrexia: All Will Be One (ONE)
Times Brought
533
Decks Running
279
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
All Will Be One card

All Will Be One

{3} {R} {R}
Enchantment
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
Phyrexia: All Will Be One (ONE) · Mythic · Illustrated by Chris Rahn

Final zone distribution

102 instances
1.0%
Library
47.1%
Battlefield
17.6%
Graveyard
2.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

537 brought · 257 players
Brought to game
537
Ever drawn
97
Reached battlefield
59
Still on board at game end
48

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.6pp

Players who cast this card win 28% of the time (n=45) , vs 25% when it never left the library (n=336).

When players drew this card but left it in hand, they won 8% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.1pp; 95% confidence interval -4.6pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=59
0%
T1
0%
T2
2%
T3
17%
T4
19%
T5
49%
T6-9
14%
T10+
Median 6 P25 5 · P75 8 · max 18
On curve 37% (11 / 59 cast on T5) Cast same turn as drawn 23%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.