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Part of Fallout
·
Creature — Lizard Mutant
·
Fallout (PIP)
Live Play Data
Alpha Deathclaw
2%
Live Inclusion
Times Brought
331
Decks Running
170
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=42
0%
T1
0%
T2
0%
T3
5%
T4
12%
T5
69%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
8
· max
12
On curve
43%
(11 / 42 cast on T6)
Cast same turn as drawn
24%
The "good card" funnel
331 brought · 164 playersBrought to game
331
Ever drawn
67
Reached battlefield
42
Still on board at game end
22
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 30% of the time (n=34) , vs 15% when it never left the library (n=204).
When players drew this card but left it in hand, they won 18% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.3pp; 95% confidence interval -0.6pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances2.3%
Library
25.6%
Battlefield
41.9%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
108 decks
-
2
Indominus Rex, Alpha
13 decks
-
3
The Master, Transcendent
9 decks
-
4
Jenova, Ancient Calamity
7 decks
-
5
Henzie "Toolbox" Torre
6 decks
-
6
Dina, Essence Brewer
2 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
8
Glissa Sunslayer
2 decks
-
9
Heroes in a Half Shell
2 decks
-
10
Kraven the Hunter
2 decks
Card text
Alpha Deathclaw
Creature — Lizard Mutant
Menace, trample
When this creature enters or becomes monstrous, destroy target permanent.


: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
6 / 6
Fallout (PIP)
·
Rare
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.