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Part of The Lost Caverns of Ixalan
·
Artifact
·
Worldwake (WWK)
Live Play Data
Amulet of Vigor
1%
Live Inclusion
Times Brought
1206
Decks Running
505
Median Cast Turn
4.0
Drawn → Played
83%
Format
First-cast turn
n=258
30%
T1
10%
T2
7%
T3
9%
T4
10%
T5
28%
T6-9
6%
T10+
Median
4.0
P25
1
· P75
7
· max
24
On curve
30%
(77 / 258 cast on T1)
Cast same turn as drawn
78%
The "good card" funnel
1206 brought · 419 playersBrought to game
1206
Ever drawn
311
Reached battlefield
258
Still on board at game end
213
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.7pp
Players who cast this card win 35% of the time (n=233) , vs 24% when it never left the library (n=735).
When players drew this card but left it in hand, they won 28% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.1pp; 95% confidence interval +4.7pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
359 instances3.9%
Library
59.3%
Battlefield
20.9%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Toph, the First Metalbender
50 decks
-
2
Lumra, Bellow of the Woods
38 decks
-
3
Hearthhull, the Worldseed
30 decks
-
4
Sonic the Hedgehog
25 decks
-
5
Teval, the Balanced Scale
17 decks
-
6
Roxanne, Starfall Savant
13 decks
-
7
Smaug, Wicked Worm
11 decks
-
8
Child of Alara
9 decks
-
9
Homer, the Hermit
9 decks
-
10
Grizzlegom, Hurloon Hero
8 decks
Card text
Amulet of Vigor
Artifact
Whenever a permanent you control enters tapped, untap it.
Worldwake (WWK)
·
Rare
·
Illustrated by Warren Mahy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.