Amulet of Vigor
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Amulet of Vigor
Final zone distribution
128 instancesCommanders that played this card
in tracked games-
1
Toph, the First Metalbender
26 decks
-
2
Lumra, Bellow of the Woods
18 decks
-
3
Hearthhull, the Worldseed
17 decks
-
4
Sonic the Hedgehog
13 decks
-
5
Teval, the Balanced Scale
8 decks
-
6
The Necrobloom
8 decks
-
7
Iron Man, Titan of Innovation
7 decks
-
8
Nine-Fingers Keene
7 decks
-
9
Omnath, Locus of Rage
6 decks
-
10
Roxanne, Starfall Savant
6 decks
The "good card" funnel
595 brought · 228 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=89) , vs 26% when it never left the library (n=374).
When players drew this card but left it in hand, they won 23% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.3pp; 95% confidence interval -6.0pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.