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Ancestral Communion card art
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Ancestral Communion

{1} {G} · Sorcery · Marvel Super Heroes Commander (MSC)
Times Brought
442
Decks Running
187
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ancestral Communion card

Ancestral Communion

{1} {G}
Sorcery
When you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy. Return target permanent card from your graveyard to your hand.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Nereida

Final zone distribution

88 instances
3.4%
Battlefield
40.9%
Graveyard
4.5%
Exile
51.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

442 brought · 174 players
Brought to game
442
Ever drawn
84
Reached battlefield
41
Still on board at game end
3
≥ -6.0pp

Players who cast this card win 32% of the time (n=30) , vs 28% when it never left the library (n=251).

When players drew this card but left it in hand, they won 31% (n=35).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.3pp; 95% confidence interval -6.0pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
0%
T1
2%
T2
10%
T3
2%
T4
12%
T5
56%
T6-9
17%
T10+
Median 6 P25 5 · P75 9 · max 24
On curve 2% (1 / 41 cast on T2) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.