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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Ancestral Communion
Times Brought
442
Decks Running
187
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ancestral Communion
Sorcery
When you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy.
Return target permanent card from your graveyard to your hand.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Nereida
Final zone distribution
88 instances3.4%
Battlefield
40.9%
Graveyard
4.5%
Exile
51.1%
Hand
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
162 decks
-
2
Atraxa, Praetors' Voice
2 decks
-
3
Beorn the Fierce
2 decks
-
4
Doran, Besieged by Time
2 decks
-
5
Aerid Konstrari
1 decks
-
6
Aeve, Progenitor Ooze
1 decks
-
7
Bast, Panther Goddess
1 decks
-
8
Black Panther, Vanguard
1 decks
-
9
Diamond Weapon
1 decks
-
10
Kutzil, Malamet Exemplar
1 decks
The "good card" funnel
442 brought · 174 playersBrought to game
442
Ever drawn
84
Reached battlefield
41
Still on board at game end
3
≥ -6.0pp
Players who cast this card win 32% of the time (n=30) , vs 28% when it never left the library (n=251).
When players drew this card but left it in hand, they won 31% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -6.0pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
0%
T1
2%
T2
10%
T3
2%
T4
12%
T5
56%
T6-9
17%
T10+
Median
6
P25
5
· P75
9
· max
24
On curve
2%
(1 / 41 cast on T2)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.