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Part of Final Fantasy
·
Creature — Turtle
·
Final Fantasy (FIN)
Card Preview
Ancient Adamantoise
0%
Decklist Inclusion
Times Brought
159
Decks Running
70
In Decks
416
Decklist Inclusion
0%
Format
Card text
Ancient Adamantoise
Creature — Turtle
Vigilance, ward
Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
8 / 20
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Kevin Glint
Final zone distribution
39 instances7.7%
Library
28.2%
Battlefield
15.4%
Graveyard
28.2%
Exile
Commanders that played this card
in tracked games-
1
Doran, Besieged by Time
8 decks
-
2
Felothar the Steadfast
6 decks
-
3
Betor, Kin to All
4 decks
-
4
Jennifer Walters // The Sensational She-Hulk
3 decks
-
5
Kona, Rescue Beastie
3 decks
-
6
Eshki, Temur's Roar
2 decks
-
7
Galadriel, Light of Valinor
2 decks
-
8
Ghalta, Primal Hunger
2 decks
-
9
Gluntch, the Bestower
2 decks
-
10
Goreclaw, Terror of Qal Sisma
2 decks
The "good card" funnel
160 brought · 65 playersBrought to game
160
Ever drawn
37
Reached battlefield
28
Still on board at game end
11
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.7pp
Players who cast this card win 37% of the time (n=26) , vs 25% when it never left the library (n=109).
Observed gap +11.1pp; 95% confidence interval -8.7pp to +30.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
0%
T2
0%
T3
4%
T4
14%
T5
61%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
75%
(6 / 28 cast on T8)
Cast same turn as drawn
45%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.