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Part of Final Fantasy
·
Creature — Turtle
·
Final Fantasy (FIN)
Live Play Data
Ancient Adamantoise
1%
Live Inclusion
Times Brought
316
Decks Running
133
Median Cast Turn
8
Drawn → Played
66%
Format
First-cast turn
n=51
0%
T1
0%
T2
0%
T3
4%
T4
12%
T5
63%
T6-9
22%
T10+
Median
8
P25
6
· P75
9
· max
15
On curve
73%
(12 / 51 cast on T8)
Cast same turn as drawn
40%
The "good card" funnel
317 brought · 126 playersBrought to game
317
Ever drawn
77
Reached battlefield
51
Still on board at game end
20
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.4pp
Players who cast this card win 30% of the time (n=46) , vs 27% when it never left the library (n=204).
When players drew this card but left it in hand, they won 28% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -11.4pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances6.0%
Library
24.1%
Battlefield
18.1%
Graveyard
25.3%
Exile
Commanders that played this card
in tracked games-
1
Doran, Besieged by Time
15 decks
-
2
Betor, Kin to All
12 decks
-
3
Radagast of Rhosgobel
11 decks
-
4
Felothar the Steadfast
9 decks
-
5
Kona, Rescue Beastie
7 decks
-
6
Venom, Deadly Devourer
6 decks
-
7
Ghalta, Primal Hunger
4 decks
-
8
Jennifer Walters // The Sensational She-Hulk
3 decks
-
9
The Wandering Minstrel
3 decks
-
10
Arcades, the Strategist
2 decks
Card text
Ancient Adamantoise
Creature — Turtle
Vigilance, ward
Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.
8 / 20
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Kevin Glint
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.