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Ancient Adamantoise card art
Live Play Data

Ancient Adamantoise

{5} {G} {G} {G} · Creature — Turtle · Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
599
Decks Running
232
Median Cast Turn
7
Drawn → Played
65%
Format

First-cast turn

n=101
0%
T1
0%
T2
0%
T3
6%
T4
13%
T5
61%
T6-9
20%
T10+
Median 7 P25 6 · P75 9 · max 15
On curve 74% (18 / 101 cast on T8) Cast same turn as drawn 45%

The "good card" funnel

600 brought · 217 players
Brought to game
600
Ever drawn
155
Reached battlefield
101
Still on board at game end
41

Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.7pp

Players who cast this card win 32% of the time (n=94) , vs 25% when it never left the library (n=376).

When players drew this card but left it in hand, they won 23% (n=49).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.8pp; 95% confidence interval -2.7pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

166 instances
5.4%
Library
24.7%
Battlefield
18.7%
Graveyard
22.9%
Exile

Commanders that played this card

in tracked games
Card text
Ancient Adamantoise card

Ancient Adamantoise

{5} {G} {G} {G}
Creature — Turtle
Vigilance, ward {3} Damage isn't removed from this creature during cleanup steps. All damage that would be dealt to you and other permanents you control is dealt to this creature instead. When this creature dies, exile it and create ten tapped Treasure tokens.
8 / 20
Final Fantasy (FIN) · Mythic · Illustrated by Kevin Glint

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.