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Part of Final Fantasy
·
Creature — Incarnation
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Anger
7%
Live Inclusion
Times Brought
4255
Decks Running
1953
Median Cast Turn
6.0
Drawn → Played
38%
Format
First-cast turn
n=372
2%
T1
2%
T2
10%
T3
13%
T4
19%
T5
40%
T6-9
14%
T10+
Median
6.0
P25
4
· P75
8
· max
17
On curve
27%
(50 / 372 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
4257 brought · 1546 playersBrought to game
4257
Ever drawn
990
Reached battlefield
372
Still on board at game end
82
Once cast, 22% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.8pp
Players who cast this card win 30% of the time (n=330) , vs 23% when it never left the library (n=2614).
When players drew this card but left it in hand, they won 29% (n=549).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.6pp; 95% confidence interval +2.8pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1222 instances3.8%
Library
6.7%
Battlefield
62.8%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
164 decks
-
2
Lathliss, Dragon Queen
148 decks
-
3
Quintorius, History Chaser
148 decks
-
4
Sauron, the Dark Lord
135 decks
-
5
Sauron, Lord of the Rings
103 decks
-
6
Shadow the Hedgehog
43 decks
-
7
Sonic the Hedgehog
41 decks
-
8
Disa the Restless
39 decks
-
9
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
36 decks
-
10
Flubs, the Fool
36 decks
Card text
Anger
Creature — Incarnation
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
2 / 2
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.