collections_bookmark Part of Final Fantasy
Anger card art
Card Preview

Anger

{3} {R} · Creature — Incarnation · Secrets of Strixhaven Commander (SOC)
4%
Decklist Inclusion
Times Brought
1156
Decks Running
600
In Decks
4398
Decklist Inclusion
4%
Format
Card text
Anger card

Anger

{3} {R}
Creature — Incarnation
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
2 / 2
Secrets of Strixhaven Commander (SOC) · Uncommon · Illustrated by Svetlin Velinov

Final zone distribution

349 instances
3.4%
Library
6.9%
Battlefield
63.9%
Graveyard
7.4%
Exile

The "good card" funnel

1158 brought · 512 players
Brought to game
1158
Ever drawn
290
Reached battlefield
102
Still on board at game end
24

Once cast, 24% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.7pp

Players who cast this card win 32% of the time (n=96) , vs 23% when it never left the library (n=695).

When players drew this card but left it in hand, they won 29% (n=171) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.3pp; 95% confidence interval -0.7pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=102
1%
T1
2%
T2
12%
T3
13%
T4
18%
T5
39%
T6-9
16%
T10+
Median 6.0 P25 4 · P75 8 · max 15
On curve 27% (13 / 102 cast on T4) Cast same turn as drawn 33%
1088 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.