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Part of Final Fantasy
·
Creature — Incarnation
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Anger
7%
Live Inclusion
Times Brought
1156
Decks Running
600
Median Cast Turn
6.0
Drawn → Played
35%
Format
First-cast turn
n=102
1%
T1
2%
T2
12%
T3
13%
T4
18%
T5
39%
T6-9
16%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
27%
(13 / 102 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
1158 brought · 512 playersBrought to game
1158
Ever drawn
290
Reached battlefield
102
Still on board at game end
24
Once cast, 24% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.7pp
Players who cast this card win 32% of the time (n=96) , vs 23% when it never left the library (n=695).
When players drew this card but left it in hand, they won 29% (n=171).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval -0.7pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
349 instances3.4%
Library
6.9%
Battlefield
63.9%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
64 decks
-
2
Terra, Herald of Hope
53 decks
-
3
Sauron, Lord of the Rings
42 decks
-
4
Sauron, the Dark Lord
41 decks
-
5
Shadow the Hedgehog
19 decks
-
6
Kaalia of the Vast
16 decks
-
7
Disa the Restless
15 decks
-
8
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
13 decks
-
9
Flubs, the Fool
13 decks
-
10
Doctor Doom, King of Latveria
9 decks
Card text
Anger
Creature — Incarnation
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
2 / 2
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.