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Part of Final Fantasy
·
Creature — Incarnation
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Anger
7%
Live Inclusion
Times Brought
5416
Decks Running
2400
Median Cast Turn
6.0
Drawn → Played
40%
Format
First-cast turn
n=508
1%
T1
2%
T2
6%
T3
15%
T4
18%
T5
45%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
8
· max
18
On curve
24%
(78 / 508 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
5418 brought · 1890 playersBrought to game
5418
Ever drawn
1276
Reached battlefield
508
Still on board at game end
107
Once cast, 21% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.3pp
Players who cast this card win 31% of the time (n=492) , vs 23% when it never left the library (n=3570).
When players drew this card but left it in hand, they won 30% (n=726).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.2pp; 95% confidence interval +4.3pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1562 instances3.3%
Library
6.9%
Battlefield
63.0%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Lathliss, Dragon Queen
202 decks
-
2
Terra, Herald of Hope
199 decks
-
3
Quintorius, History Chaser
173 decks
-
4
Sauron, the Dark Lord
149 decks
-
5
Sauron, Lord of the Rings
125 decks
-
6
Disa the Restless
48 decks
-
7
Sonic the Hedgehog
48 decks
-
8
Shadow the Hedgehog
47 decks
-
9
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
46 decks
-
10
Flubs, the Fool
46 decks
Card text
Anger
Creature — Incarnation
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
2 / 2
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.