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Part of Final Fantasy
·
Creature — Incarnation
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Anger
7%
Live Inclusion
Times Brought
3018
Decks Running
1439
Median Cast Turn
6
Drawn → Played
36%
Format
First-cast turn
n=253
1%
T1
2%
T2
11%
T3
12%
T4
19%
T5
41%
T6-9
15%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
26%
(30 / 253 cast on T4)
Cast same turn as drawn
36%
The "good card" funnel
3020 brought · 1165 playersBrought to game
3020
Ever drawn
707
Reached battlefield
253
Still on board at game end
63
Once cast, 25% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.3pp
Players who cast this card win 31% of the time (n=225) , vs 23% when it never left the library (n=1835).
When players drew this card but left it in hand, they won 29% (n=407).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.2pp; 95% confidence interval +2.3pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
877 instances3.8%
Library
7.2%
Battlefield
62.6%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
135 decks
-
2
Quintorius, History Chaser
125 decks
-
3
Sauron, the Dark Lord
108 decks
-
4
Sauron, Lord of the Rings
78 decks
-
5
Lathliss, Dragon Queen
56 decks
-
6
Shadow the Hedgehog
36 decks
-
7
Sonic the Hedgehog
36 decks
-
8
Disa the Restless
32 decks
-
9
Flubs, the Fool
32 decks
-
10
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
29 decks
Card text
Anger
Creature — Incarnation
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
2 / 2
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.