Anger
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Anger
Final zone distribution
197 instancesCommanders that played this card
in tracked games-
1
Quintorius, History Chaser
62 decks
-
2
Sauron, Lord of the Rings
40 decks
-
3
Terra, Herald of Hope
36 decks
-
4
Sauron, the Dark Lord
32 decks
-
5
Kaalia of the Vast
16 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
10 decks
-
7
Disa the Restless
9 decks
-
8
Flubs, the Fool
9 decks
-
9
Celes, Rune Knight
8 decks
-
10
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
8 decks
The "good card" funnel
795 brought · 366 playersOnce cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=66) , vs 24% when it never left the library (n=451).
When players drew this card but left it in hand, they won 26% (n=73) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.6pp; 95% confidence interval -4.7pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=74Full analysis unlocks as more games are tracked. Stats refresh nightly.