Anger
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
60 instancesCommanders that played this card
in tracked games-
1
Quintorius, History Chaser
27 decks
-
2
Terra, Herald of Hope
9 decks
-
3
Sauron, Lord of the Rings
7 decks
-
4
Sauron, the Dark Lord
6 decks
-
5
Coram, the Undertaker
5 decks
-
6
Disa the Restless
5 decks
-
7
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
4 decks
-
8
Henzie "Toolbox" Torre
3 decks
-
9
Kaalia of the Vast
3 decks
-
10
Sonic the Hedgehog
3 decks
The "good card" funnel
197 brought · 109 playersOnce cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=28) , vs 26% when it never left the library (n=127).
When players drew this card but left it in hand, they won 32% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.0pp; 95% confidence interval -8.6pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29Full analysis unlocks as more games are tracked. Stats refresh nightly.