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Anim Pakal, Thousandth Moon card art
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Anim Pakal, Thousandth Moon

{1} {R} {W} · Legendary Creature — Human Soldier · The Lost Caverns of Ixalan (LCI)
Times Brought
686
Decks Running
335
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Anim Pakal, Thousandth Moon card

Anim Pakal, Thousandth Moon

{1} {R} {W}
Legendary Creature — Human Soldier
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
1 / 2
The Lost Caverns of Ixalan (LCI) · Rare · Illustrated by Chris Rahn

Final zone distribution

133 instances
1.5%
Library
51.1%
Battlefield
18.0%
Graveyard
7.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

686 brought · 311 players
Brought to game
686
Ever drawn
126
Reached battlefield
96
Still on board at game end
68

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.0pp

Players who cast this card win 35% of the time (n=76) , vs 24% when it never left the library (n=424).

When players drew this card but left it in hand, they won 20% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.7pp; 95% confidence interval +5.0pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=110
1%
T1
9%
T2
20%
T3
20%
T4
6%
T5
38%
T6-9
5%
T10+
Median 4.5 P25 3 · P75 7 · max 18
On curve 30% (22 / 110 cast on T3) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.