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Part of Fallout
·
Enchantment — Aura
·
Fallout (PIP)
Card Preview
Animal Friend
Times Brought
171
Decks Running
86
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Animal Friend
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
Fallout (PIP)
·
Rare
·
Illustrated by Maxim Kostin
Final zone distribution
46 instances2.2%
Library
43.5%
Battlefield
32.6%
Graveyard
2.2%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
47 decks
-
2
The Unbeatable Squirrel Girl
15 decks
-
3
Chatterfang, Squirrel General
8 decks
-
4
Hazel of the Rootbloom
3 decks
-
5
Baylen, the Haymaker
1 decks
-
6
Estrid, the Masked
1 decks
-
7
Hamza, Guardian of Arashin
1 decks
-
8
Hit-Monkey
1 decks
-
9
Ivy, Gleeful Spellthief
1 decks
-
10
Kudo, King Among Bears
1 decks
The "good card" funnel
171 brought · 82 playersBrought to game
171
Ever drawn
42
Reached battlefield
30
Still on board at game end
20
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.9pp
Players who cast this card win 28% of the time (n=20) , vs 22% when it never left the library (n=84).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -6.9pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
3%
T2
7%
T3
17%
T4
7%
T5
43%
T6-9
23%
T10+
Median
7.0
P25
4
· P75
8
· max
16
On curve
3%
(1 / 30 cast on T2)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.