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Animate Dead card art
Live Play Data

Animate Dead

{1} {B} · Enchantment — Aura · Secrets of Strixhaven Commander (SOC)
9%
Live Inclusion
Times Brought
3578
Decks Running
1709
Median Cast Turn
7.0
Drawn → Played
57%
Format

First-cast turn

n=498
0%
T1
1%
T2
3%
T3
11%
T4
16%
T5
56%
T6-9
13%
T10+
Median 7.0 P25 5 · P75 8 · max 18
On curve 1% (4 / 498 cast on T2) Cast same turn as drawn 35%

The "good card" funnel

3585 brought · 1285 players
Brought to game
3585
Ever drawn
877
Reached battlefield
498
Still on board at game end
203

Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.7pp

Players who cast this card win 34% of the time (n=454) , vs 23% when it never left the library (n=2155).

When players drew this card but left it in hand, they won 29% (n=325).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.1pp; 95% confidence interval +6.7pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1060 instances
2.4%
Library
19.2%
Battlefield
43.5%
Graveyard
9.2%
Exile

Commanders that played this card

in tracked games
Card text
Animate Dead card

Animate Dead

{1} {B}
Enchantment — Aura
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
Secrets of Strixhaven Commander (SOC) · Uncommon · Illustrated by Bastien L. Deharme

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.