collections_bookmark Part of Murders at Karlov Manor
Animate Dead card art
Live Play Data

Animate Dead

{1} {B} · Enchantment — Aura · Secrets of Strixhaven Commander (SOC)
8%
Live Inclusion
Times Brought
1337
Decks Running
713
Median Cast Turn
7.0
Drawn → Played
61%
Format

First-cast turn

n=202
0%
T1
1%
T2
3%
T3
11%
T4
15%
T5
55%
T6-9
14%
T10+
Median 7.0 P25 5 · P75 8 · max 18
On curve 1% (2 / 202 cast on T2) Cast same turn as drawn 34%

The "good card" funnel

1344 brought · 569 players
Brought to game
1344
Ever drawn
332
Reached battlefield
202
Still on board at game end
88

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.7pp

Players who cast this card win 33% of the time (n=189) , vs 25% when it never left the library (n=802).

When players drew this card but left it in hand, they won 27% (n=115).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.3pp; 95% confidence interval +1.7pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

409 instances
2.0%
Library
21.5%
Battlefield
42.1%
Graveyard
10.3%
Exile

Commanders that played this card

in tracked games
Card text
Animate Dead card

Animate Dead

{1} {B}
Enchantment — Aura
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
Secrets of Strixhaven Commander (SOC) · Uncommon · Illustrated by Bastien L. Deharme

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.