collections_bookmark Part of Edge of Eternities
Anticausal Vestige card art
Live Play Data

Anticausal Vestige

{6} · Creature — Eldrazi · Edge of Eternities (EOE)
1%
Live Inclusion
Times Brought
660
Decks Running
320
Median Cast Turn
6
Drawn → Played
65%
Format

First-cast turn

n=103
0%
T1
1%
T2
6%
T3
17%
T4
15%
T5
52%
T6-9
10%
T10+
Median 6 P25 5 · P75 8 · max 13
On curve 55% (18 / 103 cast on T6) Cast same turn as drawn 32%

The "good card" funnel

664 brought · 284 players
Brought to game
664
Ever drawn
158
Reached battlefield
103
Still on board at game end
35

Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.3pp

Players who cast this card win 39% of the time (n=95) , vs 25% when it never left the library (n=430).

When players drew this card but left it in hand, they won 32% (n=52).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.2pp; 95% confidence interval +4.3pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

169 instances
1.8%
Library
20.7%
Battlefield
26.6%
Graveyard
21.9%
Exile

Commanders that played this card

in tracked games
Card text
Anticausal Vestige card

Anticausal Vestige

{6}
Creature — Eldrazi
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped. Warp {4} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
7 / 5
Edge of Eternities (EOE) · Rare · Illustrated by Chase Stone

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.