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Anticausal Vestige card art
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Anticausal Vestige

{6} · Creature — Eldrazi · Edge of Eternities (EOE)
Times Brought
430
Decks Running
237
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Anticausal Vestige card

Anticausal Vestige

{6}
Creature — Eldrazi
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped. Warp {4} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
7 / 5
Edge of Eternities (EOE) · Rare · Illustrated by Chase Stone

Final zone distribution

113 instances
1.8%
Library
31.0%
Battlefield
19.5%
Graveyard
17.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

430 brought · 218 players
Brought to game
430
Ever drawn
108
Reached battlefield
73
Still on board at game end
35

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.8pp

Players who cast this card win 26% of the time (n=50) , vs 25% when it never left the library (n=241).

When players drew this card but left it in hand, they won 29% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.8pp; 95% confidence interval -6.8pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=73
3%
T1
1%
T2
5%
T3
12%
T4
15%
T5
51%
T6-9
12%
T10+
Median 6 P25 5 · P75 8 · max 15
On curve 52% (11 / 73 cast on T6) Cast same turn as drawn 45%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.