Card Preview
Aqueous Form
2%
Decklist Inclusion
Times Brought
582
Decks Running
292
In Decks
1936
Decklist Inclusion
2%
Format
Card text
Aqueous Form
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Commander Legends (CMR)
·
Common
·
Illustrated by Slawomir Maniak
Final zone distribution
159 instances2.5%
Library
34.0%
Battlefield
32.7%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Kotis, the Fangkeeper
26 decks
-
2
Obeka, Splitter of Seconds
22 decks
-
3
Umbris, Fear Manifest
10 decks
-
4
Yuriko, the Tiger's Shadow
9 decks
-
5
Charix, the Raging Isle
7 decks
-
6
Fire Lord Azula
6 decks
-
7
Katara, Waterbending Master
6 decks
-
8
Tuvasa the Sunlit
6 decks
-
9
Brago, King Eternal
5 decks
-
10
Ezio Auditore da Firenze
5 decks
The "good card" funnel
582 brought · 258 playersBrought to game
582
Ever drawn
142
Reached battlefield
91
Still on board at game end
54
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 30% of the time (n=83) , vs 23% when it never left the library (n=386).
When players drew this card but left it in hand, they won 15% (n=45) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.0pp; 95% confidence interval -2.7pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=91
0%
T1
0%
T2
9%
T3
16%
T4
16%
T5
47%
T6-9
11%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
0%
(0 / 91 cast on T1)
Cast same turn as drawn
26%
91 of 100 times cast
91%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.