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Part of Commander Masters
·
Instant
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Arachnogenesis
1%
Decklist Inclusion
Times Brought
542
Decks Running
259
In Decks
1606
Decklist Inclusion
1%
Format
Card text
Arachnogenesis
Instant
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Johannes Voss
Final zone distribution
135 instances3.7%
Library
6.7%
Battlefield
46.7%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
37 decks
-
2
Witherbloom, the Balancer
30 decks
-
3
Shelob, Child of Ungoliant
25 decks
-
4
Blech, Loafing Pest
15 decks
-
5
Chatterfang, Squirrel General
8 decks
-
6
Baylen, the Haymaker
7 decks
-
7
Shroofus Sproutsire
7 decks
-
8
Thantis, the Warweaver
7 decks
-
9
Winter, Cynical Opportunist
7 decks
-
10
Miles Morales // Ultimate Spider-Man
6 decks
The "good card" funnel
543 brought · 235 playersBrought to game
543
Ever drawn
119
Reached battlefield
57
Still on board at game end
9
≥ -9.6pp
Players who cast this card win 29% of the time (n=54) , vs 27% when it never left the library (n=355).
When players drew this card but left it in hand, they won 33% (n=57) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.5pp; 95% confidence interval -9.6pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=57
0%
T1
0%
T2
0%
T3
7%
T4
5%
T5
58%
T6-9
30%
T10+
Median
8
P25
7
· P75
10
· max
14
On curve
0%
(0 / 57 cast on T3)
Cast same turn as drawn
24%
57 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.