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Part of Commander Masters
·
Instant
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Arachnogenesis
Times Brought
961
Decks Running
466
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Arachnogenesis
Instant
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Johannes Voss
Final zone distribution
180 instances1.7%
Library
2.8%
Battlefield
37.2%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
123 decks
-
2
Cosmic Spider-Man
50 decks
-
3
Shelob, Child of Ungoliant
42 decks
-
4
Witherbloom, the Balancer
27 decks
-
5
Blech, Loafing Pest
18 decks
-
6
Chatterfang, Squirrel General
13 decks
-
7
Baylen, the Haymaker
12 decks
-
8
Miles Morales // Ultimate Spider-Man
10 decks
-
9
Winter, Cynical Opportunist
9 decks
-
10
Tadeas, Juniper Ascendant
8 decks
The "good card" funnel
965 brought · 423 playersBrought to game
965
Ever drawn
164
Reached battlefield
67
Still on board at game end
5
≥ -9.6pp
Players who cast this card win 21% of the time (n=56) , vs 24% when it never left the library (n=567).
When players drew this card but left it in hand, they won 32% (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.8pp; 95% confidence interval -9.6pp to +4.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=67
0%
T1
1%
T2
1%
T3
7%
T4
19%
T5
49%
T6-9
21%
T10+
Median
7
P25
5
· P75
9
· max
16
On curve
3%
(1 / 67 cast on T3)
Cast same turn as drawn
11%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.