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Part of Commander Masters
·
Instant
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Arachnogenesis
Times Brought
306
Decks Running
147
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Arachnogenesis
Instant
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Duskmourn: House of Horror Commander (DSC)
·
Rare
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Illustrated by Johannes Voss
Final zone distribution
51 instances2.0%
Battlefield
39.2%
Graveyard
7.8%
Exile
51.0%
Hand
Commanders that played this card
in tracked games-
1
Shelob, Child of Ungoliant
23 decks
-
2
Cosmic Spider-Man
21 decks
-
3
Witherbloom, the Balancer
13 decks
-
4
Blech, Loafing Pest
11 decks
-
5
Chatterfang, Squirrel General
6 decks
-
6
Baylen, the Haymaker
5 decks
-
7
Miles Morales // Ultimate Spider-Man
5 decks
-
8
Rhys the Redeemed
4 decks
-
9
Baba Lysaga, Night Witch
3 decks
-
10
Sméagol, Helpful Guide
3 decks
The "good card" funnel
306 brought · 133 playersBrought to game
306
Ever drawn
44
Reached battlefield
20
Still on board at game end
1
≥ -9.0pp
Players who cast this card win 24% of the time (n=19) , vs 21% when it never left the library (n=203).
When players drew this card but left it in hand, they won 29% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.0pp; 95% confidence interval -9.0pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
0%
T4
20%
T5
55%
T6-9
25%
T10+
Median
8.0
P25
6
· P75
10
· max
16
On curve
0%
(0 / 20 cast on T3)
Cast same turn as drawn
5%
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.