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Part of Commander Masters
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: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Live Play Data
Arcane Lighthouse
Land
·
Secrets of Strixhaven Commander (SOC)
2%
Live Inclusion
Times Brought
2332
Decks Running
985
Median Cast Turn
4.0
Drawn → Played
77%
Format
First-cast turn
n=462
15%
T1
12%
T2
13%
T3
13%
T4
11%
T5
29%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
6
· max
19
Cast same turn as drawn
50%
The "good card" funnel
2336 brought · 825 playersBrought to game
2336
Ever drawn
598
Reached battlefield
462
Still on board at game end
418
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.0pp
Players who cast this card win 27% of the time (n=419) , vs 25% when it never left the library (n=1437).
When players drew this card but left it in hand, they won 33% (n=122).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.5pp; 95% confidence interval -3.0pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
666 instances3.3%
Library
62.8%
Battlefield
14.3%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
160 decks
- 2 Zhulodok, Void Gorger 113 decks
-
3
Eriette of the Charmed Apple
34 decks
- 4 Omnath, Locus of the Void 23 decks
- 5 Ultron, Artificial Malevolence 18 decks
- 6 Molecule Man 13 decks
-
7
Scriv, the Obligator
13 decks
-
8
Horobi, Death's Wail
12 decks
- 9 Ultima, Origin of Oblivion 12 decks
-
10
Whtz, the Bibliophile
11 decks
Card text
Arcane Lighthouse
Land
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Igor Kieryluk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.