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Archaeomancer's Map card art
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Archaeomancer's Map

{2} {W} · Artifact · Secrets of Strixhaven Commander (SOC)
Times Brought
583
Decks Running
317
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Archaeomancer's Map card

Archaeomancer's Map

{2} {W}
Artifact
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Ovidio Cartagena

Final zone distribution

137 instances
51.8%
Battlefield
22.6%
Graveyard
2.2%
Exile
23.4%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

586 brought · 287 players
Brought to game
586
Ever drawn
122
Reached battlefield
83
Still on board at game end
71

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.8pp

Players who cast this card win 26% of the time (n=68) , vs 26% when it never left the library (n=340).

When players drew this card but left it in hand, they won 24% (n=37) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.6pp; 95% confidence interval -5.8pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=83
0%
T1
16%
T2
18%
T3
19%
T4
8%
T5
29%
T6-9
10%
T10+
Median 4 P25 3 · P75 6 · max 18
On curve 34% (15 / 83 cast on T3) Cast same turn as drawn 26%
83 of 100 times cast 83%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.