Archaeomancer's Map
Archaeomancer's Map is in 6% of tracked Commander decks on Playgroup Live, resolves a median turn 5, and 62% of drawn copies are cast before the game ends.
Archaeomancer's Map sits in 6% of the 7801 Commander decks tracked on Playgroup Live, appearing across 493 distinct lists. That figure reflects the card's White-only color identity: it cannot slot into the majority of decks, so a raw inclusion rate in the low single digits is expected. Within decks that can run it, the Map is a genuine staple.
The draw-to-play rate of 62% means roughly six out of every ten drawn copies reach the battlefield. Median first cast lands on turn 5, consistent with players waiting to untap with mana open rather than slamming it on curve. The on-curve rate of 32% confirms this: most casts arrive after turn 3, when players are catching up on lands rather than racing ahead. The hand-to-cast data shows a median one-turn delay between drawing the Map and casting it, with 31% of drawn copies cast the same turn they were seen.
The card's function is straightforward but powerful in Commander: enter-the-battlefield tutors for up to two basic Plains, then passively catches you up on lands whenever an opponent plays one while ahead of you. White's historical weakness in ramp makes the Map a structural fix, which explains its spread across mono-White, Boros, Esper, and Azorius commanders alike.
- 6% of tracked Commander decks include Archaeomancer's Map
- T5 median first-cast turn across observed games
- 62% of drawn copies are cast before the game ends
- 78% battlefield stickiness once the Map resolves
- 427 distinct players have brought the Map to a tracked game
- 32% of casts land exactly on curve at three mana
First-cast turn
n=143The "good card" funnel
971 brought · 427 playersOf 971 Maps brought to games, 232 were drawn, 143 of those were cast, and the large majority remained on the battlefield through end of game.
Players who cast this card win 28% of the time (n=129) , vs 25% when it never left the library (n=585).
When players drew this card but left it in hand, they won 29% (n=78) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.3pp; 95% confidence interval -4.6pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
259 instancesThe library bucket is small here because most undrawn copies simply never moved. Artifacts that resolve tend to stick: 78% of cast Maps end the game still on the battlefield.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
105 decks
-
2
Quintorius, History Chaser
63 decks
-
3
Giada, Font of Hope
33 decks
-
4
Anti-Venom, Horrifying Healer
14 decks
-
5
Elesh Norn, Mother of Machines
14 decks
-
6
Avacyn, Angel of Hope
8 decks
-
7
The Sentry, Golden Guardian
6 decks
-
8
Darien, King of Kjeldor
5 decks
-
9
Mister Negative
5 decks
-
10
Silverquill, the Disputant
5 decks
The commander list spans mono-White, Boros, Azorius, and Esper, with no single commander dominating. Data comes from 427 distinct players, giving the distribution meaningful breadth.