Archaeomancer's Map
Archaeomancer's Map is in 7% of tracked Commander decks on Playgroup Live, resolves a median turn 5, and 63% of drawn copies are cast before the game ends.
Archaeomancer's Map sits in 7% of the 5373 Commander decks tracked on Playgroup Live, appearing across 352 distinct lists. That figure reflects the card's White-only color identity: it cannot slot into the majority of decks, so a raw inclusion rate in the low single digits is expected. Within decks that can run it, the Map is a genuine staple.
The draw-to-play rate of 63% means roughly six out of every ten drawn copies reach the battlefield. Median first cast lands on turn 5, consistent with players waiting to untap with mana open rather than slamming it on curve. The on-curve rate of 31% confirms this: most casts arrive after turn 3, when players are catching up on lands rather than racing ahead. The hand-to-cast data shows a median one-turn delay between drawing the Map and casting it, with 35% of drawn copies cast the same turn they were seen.
The card's function is straightforward but powerful in Commander: enter-the-battlefield tutors for up to two basic Plains, then passively catches you up on lands whenever an opponent plays one while ahead of you. White's historical weakness in ramp makes the Map a structural fix, which explains its spread across mono-White, Boros, Esper, and Azorius commanders alike.
- 7% of tracked Commander decks include Archaeomancer's Map
- T5 median first-cast turn across observed games
- 63% of drawn copies are cast before the game ends
- 78% battlefield stickiness once the Map resolves
- 308 distinct players have brought the Map to a tracked game
- 31% of casts land exactly on curve at three mana
First-cast turn
n=105The "good card" funnel
679 brought · 308 playersOf 679 Maps brought to games, 168 were drawn, 105 of those were cast, and the large majority remained on the battlefield through end of game.
Players who cast this card win 30% of the time (n=97) , vs 25% when it never left the library (n=438).
When players drew this card but left it in hand, they won 33% (n=58) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.4pp; 95% confidence interval -4.0pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
189 instancesThe library bucket is small here because most undrawn copies simply never moved. Artifacts that resolve tend to stick: 78% of cast Maps end the game still on the battlefield.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
71 decks
-
2
Quintorius, History Chaser
48 decks
-
3
Giada, Font of Hope
18 decks
-
4
Elesh Norn, Mother of Machines
14 decks
-
5
Anti-Venom, Horrifying Healer
8 decks
-
6
Avacyn, Angel of Hope
6 decks
-
7
Brago, King Eternal
4 decks
-
8
Elesh Norn // The Argent Etchings
4 decks
-
9
Light-Paws, Emperor's Voice
4 decks
-
10
Mister Negative
4 decks
The commander list spans mono-White, Boros, Azorius, and Esper, with no single commander dominating. Data comes from 308 distinct players, giving the distribution meaningful breadth.