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Archangel of Tithes card art
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Archangel of Tithes

{1} {W} {W} {W} · Creature — Angel · Outlaws of Thunder Junction (OTJ)
Times Brought
234
Decks Running
101
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Archangel of Tithes card

Archangel of Tithes

{1} {W} {W} {W}
Creature — Angel
Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3 / 5
Outlaws of Thunder Junction (OTJ) · Mythic · Illustrated by Denys Tsiperko

Final zone distribution

56 instances
42.9%
Battlefield
26.8%
Graveyard
14.3%
Exile
16.1%
Hand

The "good card" funnel

234 brought · 94 players
Brought to game
234
Ever drawn
48
Reached battlefield
40
Still on board at game end
24

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -22.0pp

Players who cast this card win 18% of the time (n=30) , vs 31% when it never left the library (n=136).

Observed gap -12.4pp; 95% confidence interval -22.0pp to -2.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
5%
T1
3%
T2
15%
T3
10%
T4
13%
T5
43%
T6-9
13%
T10+
Median 6.0 P25 4 · P75 8 · max 22
On curve 33% (4 / 40 cast on T4) Cast same turn as drawn 33%
40 of 100 times cast 40%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.