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Archangel of Tithes card art
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Archangel of Tithes

{1} {W} {W} {W} · Creature — Angel · Outlaws of Thunder Junction (OTJ)
Times Brought
998
Decks Running
493
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Archangel of Tithes card

Archangel of Tithes

{1} {W} {W} {W}
Creature — Angel
Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3 / 5
Outlaws of Thunder Junction (OTJ) · Mythic · Illustrated by Denys Tsiperko

Final zone distribution

214 instances
1.4%
Library
51.9%
Battlefield
19.2%
Graveyard
10.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

998 brought · 444 players
Brought to game
998
Ever drawn
199
Reached battlefield
162
Still on board at game end
111

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.9pp

Players who cast this card win 30% of the time (n=108) , vs 29% when it never left the library (n=541).

When players drew this card but left it in hand, they won 21% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.2pp; 95% confidence interval -4.9pp to +5.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=162
2%
T1
2%
T2
12%
T3
17%
T4
22%
T5
31%
T6-9
14%
T10+
Median 5.0 P25 4 · P75 7 · max 22
On curve 33% (27 / 162 cast on T4) Cast same turn as drawn 31%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.