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Part of Outlaws of Thunder Junction
·
Creature — Angel
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Archangel of Tithes
Times Brought
234
Decks Running
101
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Archangel of Tithes
Creature — Angel
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays
for each of those creatures.
3 / 5
Outlaws of Thunder Junction (OTJ)
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Mythic
·
Illustrated by Denys Tsiperko
Final zone distribution
56 instances42.9%
Battlefield
26.8%
Graveyard
14.3%
Exile
16.1%
Hand
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
46 decks
-
2
Bruna, the Fading Light
9 decks
-
3
Kaalia of the Vast
9 decks
-
4
Gisela, the Broken Blade
4 decks
-
5
Grand Arbiter Augustin IV
4 decks
-
6
Shilgengar, Sire of Famine
4 decks
-
7
Anti-Venom, Horrifying Healer
2 decks
-
8
Aurelia, the Warleader
2 decks
-
9
Oloro, Ageless Ascetic
2 decks
-
10
Sigarda, Font of Blessings
2 decks
The "good card" funnel
234 brought · 94 playersBrought to game
234
Ever drawn
48
Reached battlefield
40
Still on board at game end
24
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.0pp
Players who cast this card win 18% of the time (n=30) , vs 31% when it never left the library (n=136).
Observed gap -12.4pp; 95% confidence interval -22.0pp to -2.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
5%
T1
3%
T2
15%
T3
10%
T4
13%
T5
43%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
8
· max
22
On curve
33%
(4 / 40 cast on T4)
Cast same turn as drawn
33%
40 of 100 times cast
40%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.