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Archetype of Imagination card art
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Archetype of Imagination

{4} {U} {U} · Enchantment Creature — Human Wizard · Duskmourn: House of Horror Commander (DSC)
Times Brought
169
Decks Running
87
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Archetype of Imagination card

Archetype of Imagination

{4} {U} {U}
Enchantment Creature — Human Wizard
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
3 / 2
Duskmourn: House of Horror Commander (DSC) · Uncommon · Illustrated by Robbie Trevino

Final zone distribution

35 instances
2.9%
Library
51.4%
Battlefield
8.6%
Graveyard
8.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

169 brought · 84 players
Brought to game
169
Ever drawn
32
Reached battlefield
22
Still on board at game end
18

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.0pp

Players who cast this card win 32% of the time (n=18) , vs 29% when it never left the library (n=107).

Observed gap +3.0pp; 95% confidence interval -9.0pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
0%
T2
0%
T3
0%
T4
9%
T5
64%
T6-9
27%
T10+
Median 8.0 P25 7 · P75 10 · max 13
On curve 23% (3 / 22 cast on T6) Cast same turn as drawn 40%
22 of 100 times cast 22%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.