collections_bookmark
Part of Duskmourn: House of Horror
·
Enchantment Creature — Human Wizard
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Archetype of Imagination
Times Brought
169
Decks Running
87
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Archetype of Imagination
Enchantment Creature — Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
3 / 2
Duskmourn: House of Horror Commander (DSC)
·
Uncommon
·
Illustrated by Robbie Trevino
Final zone distribution
35 instances2.9%
Library
51.4%
Battlefield
8.6%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
15 decks
-
2
Tuvasa the Sunlit
6 decks
-
3
Zur, Eternal Schemer
4 decks
-
4
Princess Twilight Sparkle
3 decks
-
5
The Destined Warrior
3 decks
-
6
Arixmethes, Slumbering Isle
2 decks
-
7
Brago, King Eternal
2 decks
-
8
Choco, Seeker of Paradise
2 decks
-
9
Council of Reeds
2 decks
-
10
Éowyn, Shieldmaiden
2 decks
The "good card" funnel
169 brought · 84 playersBrought to game
169
Ever drawn
32
Reached battlefield
22
Still on board at game end
18
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.0pp
Players who cast this card win 32% of the time (n=18) , vs 29% when it never left the library (n=107).
Observed gap +3.0pp; 95% confidence interval -9.0pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
0%
T4
9%
T5
64%
T6-9
27%
T10+
Median
8.0
P25
7
· P75
10
· max
13
On curve
23%
(3 / 22 cast on T6)
Cast same turn as drawn
40%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.