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Part of Duskmourn: House of Horror
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Enchantment Creature — Human Wizard
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Archetype of Imagination
2%
Live Inclusion
Times Brought
577
Decks Running
250
Median Cast Turn
8
Drawn → Played
61%
Format
First-cast turn
n=83
0%
T1
0%
T2
0%
T3
2%
T4
12%
T5
61%
T6-9
24%
T10+
Median
8
P25
6
· P75
9
· max
14
On curve
35%
(17 / 83 cast on T6)
Cast same turn as drawn
39%
The "good card" funnel
577 brought · 234 playersBrought to game
577
Ever drawn
136
Reached battlefield
83
Still on board at game end
42
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.8pp
Players who cast this card win 35% of the time (n=76) , vs 22% when it never left the library (n=371).
When players drew this card but left it in hand, they won 23% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.4pp; 95% confidence interval +1.8pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
152 instances2.6%
Library
27.6%
Battlefield
34.2%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
43 decks
-
2
Braids, Conjurer Adept
10 decks
-
3
Éowyn, Shieldmaiden
10 decks
-
4
Arixmethes, Slumbering Isle
8 decks
-
5
Imoti, Celebrant of Bounty
8 decks
-
6
Kenessos, Priest of Thassa
8 decks
-
7
Tuvasa the Sunlit
6 decks
-
8
Zur, Eternal Schemer
6 decks
-
9
Council of Reeds
5 decks
-
10
The Destined Warrior
5 decks
Card text
Archetype of Imagination
Enchantment Creature — Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
3 / 2
Duskmourn: House of Horror Commander (DSC)
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Uncommon
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Illustrated by Robbie Trevino
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.