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Part of Duskmourn: House of Horror
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Enchantment Creature — Human Wizard
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Archetype of Imagination
2%
Live Inclusion
Times Brought
973
Decks Running
413
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=164
0%
T1
1%
T2
1%
T3
4%
T4
13%
T5
60%
T6-9
22%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
36%
(29 / 164 cast on T6)
Cast same turn as drawn
38%
The "good card" funnel
973 brought · 388 playersBrought to game
973
Ever drawn
261
Reached battlefield
164
Still on board at game end
77
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.5pp
Players who cast this card win 31% of the time (n=148) , vs 22% when it never left the library (n=593).
When players drew this card but left it in hand, they won 25% (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.1pp; 95% confidence interval +1.5pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
285 instances2.8%
Library
27.0%
Battlefield
31.9%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
62 decks
-
2
Braids, Conjurer Adept
15 decks
-
3
Imoti, Celebrant of Bounty
14 decks
-
4
Arixmethes, Slumbering Isle
12 decks
-
5
Zur, Eternal Schemer
12 decks
-
6
Éowyn, Shieldmaiden
11 decks
-
7
Kenessos, Priest of Thassa
10 decks
-
8
Koma, Cosmos Serpent
9 decks
-
9
The Destined Warrior
9 decks
-
10
Tuvasa the Sunlit
8 decks
Card text
Archetype of Imagination
Enchantment Creature — Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
3 / 2
Duskmourn: House of Horror Commander (DSC)
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Uncommon
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Illustrated by Robbie Trevino
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.