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Part of Duskmourn: House of Horror
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Enchantment Creature — Human Wizard
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Archetype of Imagination
1%
Decklist Inclusion
Times Brought
322
Decks Running
146
In Decks
1077
Decklist Inclusion
1%
Format
Card text
Archetype of Imagination
Enchantment Creature — Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
3 / 2
Duskmourn: House of Horror Commander (DSC)
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Uncommon
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Illustrated by Robbie Trevino
Final zone distribution
82 instances1.2%
Library
26.8%
Battlefield
36.6%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
29 decks
-
2
Braids, Conjurer Adept
7 decks
-
3
Éowyn, Shieldmaiden
6 decks
-
4
Tuvasa the Sunlit
6 decks
-
5
Council of Reeds
4 decks
-
6
Imoti, Celebrant of Bounty
4 decks
-
7
Kenessos, Priest of Thassa
4 decks
-
8
Zur, Eternal Schemer
4 decks
-
9
Arixmethes, Slumbering Isle
3 decks
-
10
Gwafa Hazid, Profiteer
3 decks
The "good card" funnel
322 brought · 144 playersBrought to game
322
Ever drawn
72
Reached battlefield
46
Still on board at game end
22
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.1pp
Players who cast this card win 33% of the time (n=41) , vs 21% when it never left the library (n=210).
When players drew this card but left it in hand, they won 21% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.9pp; 95% confidence interval -2.1pp to +25.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
0%
T1
0%
T2
0%
T3
2%
T4
15%
T5
65%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
39%
(10 / 46 cast on T6)
Cast same turn as drawn
43%
46 of 100 times cast
46%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.