Archfiend of Ifnir
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
73 instancesCommanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
33 decks
-
2
Doctor Doom, King of Latveria
18 decks
-
3
Temmet, Naktamun's Will
18 decks
-
4
Sauron, the Dark Lord
17 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
10 decks
-
6
Norman Osborn // Green Goblin
7 decks
-
7
Hashaton, Scarab's Fist
6 decks
-
8
Nekusar, the Mindrazer
3 decks
-
9
Raffine, Scheming Seer
3 decks
-
10
The Reaper, King No More
3 decks
The "good card" funnel
274 brought · 134 playersOnce cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 34% of the time (n=37) , vs 22% when it never left the library (n=148).
When players drew this card but left it in hand, they won 20% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.6pp; 95% confidence interval +3.3pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46Full analysis unlocks as more games are tracked. Stats refresh nightly.