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Part of Lorwyn Eclipsed
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Creature — Demon
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Lorwyn Eclipsed Commander (ECC)
Live Play Data
Archfiend of Ifnir
3%
Live Inclusion
Times Brought
598
Decks Running
302
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=97
0%
T1
0%
T2
1%
T3
7%
T4
16%
T5
66%
T6-9
9%
T10+
Median
7
P25
6
· P75
8
· max
15
On curve
25%
(16 / 97 cast on T5)
Cast same turn as drawn
39%
The "good card" funnel
602 brought · 274 playersBrought to game
602
Ever drawn
163
Reached battlefield
97
Still on board at game end
41
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.9pp
Players who cast this card win 32% of the time (n=91) , vs 19% when it never left the library (n=360).
When players drew this card but left it in hand, they won 32% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.2pp; 95% confidence interval +3.9pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
183 instances3.3%
Library
22.4%
Battlefield
36.6%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
50 decks
-
2
Doctor Doom, King of Latveria
37 decks
-
3
Sauron, the Dark Lord
34 decks
-
4
Hashaton, Scarab's Fist
23 decks
-
5
Temmet, Naktamun's Will
19 decks
-
6
Norman Osborn // Green Goblin
17 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
13 decks
-
8
Varina, Lich Queen
11 decks
-
9
Raffine, Scheming Seer
7 decks
-
10
Nekusar, the Mindrazer
6 decks
Card text
Archfiend of Ifnir
Creature — Demon
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling
(
, Discard this card: Draw a card.)
5 / 4
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Seb McKinnon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.