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Part of Outlaws of Thunder Junction
Live Play Data
Arid Archway
Land — Desert
·
Outlaws of Thunder Junction (OTJ)
1%
Live Inclusion
Times Brought
1030
Decks Running
464
Median Cast Turn
5.0
Drawn → Played
76%
Format
First-cast turn
n=210
5%
T1
12%
T2
18%
T3
14%
T4
13%
T5
32%
T6-9
5%
T10+
Median
5.0
P25
3
· P75
7
· max
18
Cast same turn as drawn
35%
The "good card" funnel
1030 brought · 397 playersBrought to game
1030
Ever drawn
277
Reached battlefield
210
Still on board at game end
179
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 34% of the time (n=194) , vs 28% when it never left the library (n=629).
When players drew this card but left it in hand, they won 31% (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -1.1pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
321 instances3.1%
Library
55.8%
Battlefield
19.0%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
49 decks
-
2
Hazezon, Shaper of Sand
21 decks
-
3
Yuma, Proud Protector
12 decks
- 4 Omnath, Locus of the Void 9 decks
-
5
Princess Yue
8 decks
-
6
Aesi, Tyrant of Gyre Strait
7 decks
-
7
Kilo, Apogee Mind
7 decks
- 8 Karn, Legacy Reforged 6 decks
-
9
Ruby, Daring Tracker
6 decks
-
10
Tannuk, Memorial Ensign
6 decks
Card text
Arid Archway
Land — Desert
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add 
.
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Raymond Bonilla
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.