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Part of Duskmourn: House of Horror
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Legendary Creature — Kraken
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Arixmethes, Slumbering Isle
1%
Decklist Inclusion
Times Brought
201
Decks Running
125
In Decks
986
Decklist Inclusion
1%
Format
Card text
Arixmethes, Slumbering Isle
Legendary Creature — Kraken
Arixmethes enters tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
: Add 
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Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Dimitar Marinski
Final zone distribution
83 instances55.4%
Battlefield
19.3%
Graveyard
6.0%
Exile
7.2%
Hand
Commanders that played this card
in tracked games-
1
Aesi, Tyrant of Gyre Strait
17 decks
-
2
Arixmethes, Slumbering Isle
17 decks
-
3
Kiora, Sovereign of the Deep
15 decks
-
4
Eshki, Temur's Roar
10 decks
-
5
Kenessos, Priest of Thassa
10 decks
-
6
Zimone, Mystery Unraveler
8 decks
-
7
Koma, Cosmos Serpent
7 decks
-
8
Sin, Unending Cataclysm
4 decks
-
9
Xolatoyac, the Smiling Flood
4 decks
-
10
Maelstrom Wanderer
3 decks
The "good card" funnel
204 brought · 118 playersBrought to game
204
Ever drawn
50
Reached battlefield
38
Still on board at game end
46
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.4pp
Players who cast this card win 27% of the time (n=33) , vs 29% when it never left the library (n=113).
Observed gap -1.9pp; 95% confidence interval -18.4pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
0%
T1
3%
T2
5%
T3
26%
T4
11%
T5
45%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
11
On curve
34%
(10 / 38 cast on T4)
Cast same turn as drawn
38%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.