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Arixmethes, Slumbering Isle card art
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Arixmethes, Slumbering Isle

{2} {G} {U} · Legendary Creature — Kraken · Duskmourn: House of Horror Commander (DSC)
Times Brought
434
Decks Running
209
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Arixmethes, Slumbering Isle card

Arixmethes, Slumbering Isle

{2} {G} {U}
Legendary Creature — Kraken
Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}.
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Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Dimitar Marinski

Final zone distribution

121 instances
2.5%
Library
59.5%
Battlefield
15.7%
Graveyard
0.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

434 brought · 205 players
Brought to game
434
Ever drawn
118
Reached battlefield
87
Still on board at game end
72

Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.3pp

Players who cast this card win 29% of the time (n=67) , vs 24% when it never left the library (n=210).

When players drew this card but left it in hand, they won 28% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.5pp; 95% confidence interval -1.3pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=129
2%
T1
8%
T2
21%
T3
18%
T4
12%
T5
30%
T6-9
10%
T10+
Median 5 P25 3 · P75 7 · max 13
On curve 48% (23 / 129 cast on T4) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.