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Part of Duskmourn: House of Horror
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Legendary Creature — Kraken
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Arixmethes, Slumbering Isle
Times Brought
145
Decks Running
86
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Arixmethes, Slumbering Isle
Legendary Creature — Kraken
Arixmethes enters tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
: Add 
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12 / 12
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Dimitar Marinski
Final zone distribution
62 instances69.4%
Battlefield
11.3%
Graveyard
11.3%
Hand
8.1%
Command
Commanders that played this card
in tracked games-
1
Arixmethes, Slumbering Isle
10 decks
-
2
Eshki, Temur's Roar
10 decks
-
3
Zimone, Mystery Unraveler
10 decks
-
4
Aesi, Tyrant of Gyre Strait
9 decks
-
5
Kiora, Sovereign of the Deep
8 decks
-
6
Kenessos, Priest of Thassa
4 decks
-
7
Xavier Sal, Infested Captain
4 decks
-
8
Alaundo the Seer
2 decks
-
9
Estrid, the Masked
2 decks
-
10
Flubs, the Fool
2 decks
The "good card" funnel
145 brought · 84 playersBrought to game
145
Ever drawn
39
Reached battlefield
30
Still on board at game end
43
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.3pp
Players who cast this card win 27% of the time (n=22) , vs 26% when it never left the library (n=78).
Observed gap +1.6pp; 95% confidence interval -10.3pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
0%
T2
17%
T3
20%
T4
7%
T5
37%
T6-9
20%
T10+
Median
6.5
P25
4
· P75
9
· max
13
On curve
37%
(6 / 30 cast on T4)
Cast same turn as drawn
29%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.