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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Shark Horror Mutant
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Armaggon, Future Shark
0%
Live Inclusion
Times Brought
120
Decks Running
62
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
17%
T4
9%
T5
52%
T6-9
17%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
83%
(3 / 23 cast on T8)
The "good card" funnel
120 brought · 60 playersBrought to game
120
Ever drawn
35
Reached battlefield
23
Still on board at game end
13
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.5pp
Players who cast this card win 34% of the time (n=21) , vs 27% when it never left the library (n=78).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval -13.5pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances2.8%
Library
36.1%
Battlefield
27.8%
Graveyard
13.9%
Exile
Commanders that played this card
in tracked games-
1
Satoru Umezawa
6 decks
-
2
Marvo, Deep Operative
3 decks
-
3
Rakdos, Lord of Riots
3 decks
-
4
Xu-Ifit, Osteoharmonist
3 decks
-
5
Fire Lord Azula
2 decks
-
6
Hashaton, Scarab's Fist
2 decks
-
7
Jace, Multiverse Architect
2 decks
-
8
Jon Irenicus, Shattered One
2 decks
-
9
Maular, the Next Evolution
2 decks
-
10
Moseo, Vein's New Dean
2 decks
Card text
Armaggon, Future Shark
Legendary Creature — Shark Horror Mutant
Flash
When Armaggon enters, destroy up to three target creatures.
9 / 6
Teenage Mutant Ninja Turtles (TMT)
·
Rare
·
Illustrated by Mathias Kollros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.