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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Shark Horror Mutant
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Armaggon, Future Shark
0%
Live Inclusion
Times Brought
252
Decks Running
109
Median Cast Turn
7
Drawn → Played
72%
Format
First-cast turn
n=61
0%
T1
0%
T2
2%
T3
10%
T4
18%
T5
56%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
16
On curve
75%
(10 / 61 cast on T8)
Cast same turn as drawn
31%
The "good card" funnel
252 brought · 102 playersBrought to game
252
Ever drawn
83
Reached battlefield
60
Still on board at game end
28
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.9pp
Players who cast this card win 41% of the time (n=56) , vs 23% when it never left the library (n=144).
When players drew this card but left it in hand, they won 23% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.1pp; 95% confidence interval +4.9pp to +31.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
89 instances7.9%
Library
31.5%
Battlefield
28.1%
Graveyard
15.7%
Exile
Commanders that played this card
in tracked games-
1
Satoru Umezawa
14 decks
-
2
Jace, Multiverse Architect
11 decks
-
3
Marvo, Deep Operative
5 decks
-
4
Maular, the Next Evolution
4 decks
-
5
Hashaton, Scarab's Fist
3 decks
-
6
Rakdos, Lord of Riots
3 decks
-
7
Sauron, Lord of the Rings
3 decks
-
8
Xu-Ifit, Osteoharmonist
3 decks
-
9
Fire Lord Azula
2 decks
-
10
Glarb, Calamity's Augur
2 decks
Card text
Armaggon, Future Shark
Legendary Creature — Shark Horror Mutant
Flash
When Armaggon enters, destroy up to three target creatures.
9 / 6
Teenage Mutant Ninja Turtles (TMT)
·
Rare
·
Illustrated by Mathias Kollros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.