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Part of Lorwyn Eclipsed
·
Kindred Instant — Elemental
·
Lorwyn Eclipsed (ECL)
Live Play Data
Ashling's Command
1%
Live Inclusion
Times Brought
394
Decks Running
145
Median Cast Turn
7
Drawn → Played
59%
Format
First-cast turn
n=63
0%
T1
0%
T2
3%
T3
8%
T4
11%
T5
67%
T6-9
11%
T10+
Median
7
P25
6
· P75
8
· max
13
On curve
22%
(7 / 63 cast on T5)
Cast same turn as drawn
31%
The "good card" funnel
394 brought · 141 playersBrought to game
394
Ever drawn
106
Reached battlefield
63
Still on board at game end
9
≥ +8.9pp
Players who cast this card win 45% of the time (n=59) , vs 24% when it never left the library (n=252).
When players drew this card but left it in hand, they won 32% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.8pp; 95% confidence interval +8.9pp to +34.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
114 instances3.5%
Library
7.9%
Battlefield
44.7%
Graveyard
18.4%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
45 decks
-
2
Rootha, Mastering the Moment
20 decks
-
3
Ashling, Rekindled // Ashling, Rimebound
16 decks
-
4
Vivi Ornitier
6 decks
-
5
Hinata, Dawn-Crowned
5 decks
-
6
Riku of Many Paths
5 decks
-
7
Gandalf, Party Guest
4 decks
-
8
Mass of Mysteries
4 decks
-
9
Horde of Notions
3 decks
-
10
Lilah, Undefeated Slickshot
3 decks
Card text
Ashling's Command
Kindred Instant — Elemental
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
Lorwyn Eclipsed (ECL)
·
Rare
·
Illustrated by Iris Compiet
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.