collections_bookmark Part of Lorwyn Eclipsed
Ashling's Command card art
Live Play Data

Ashling's Command

{3} {U} {R} · Kindred Instant — Elemental · Lorwyn Eclipsed (ECL)
1%
Live Inclusion
Times Brought
308
Decks Running
115
Median Cast Turn
7.0
Drawn → Played
58%
Format

First-cast turn

n=46
0%
T1
0%
T2
4%
T3
9%
T4
9%
T5
67%
T6-9
11%
T10+
Median 7.0 P25 6 · P75 8 · max 13
On curve 22% (4 / 46 cast on T5) Cast same turn as drawn 35%

The "good card" funnel

308 brought · 110 players
Brought to game
308
Ever drawn
79
Reached battlefield
46
Still on board at game end
7
≥ +2.3pp

Players who cast this card win 41% of the time (n=43) , vs 24% when it never left the library (n=198).

When players drew this card but left it in hand, they won 32% (n=31).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +17.4pp; 95% confidence interval +2.3pp to +32.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

85 instances
3.5%
Library
8.2%
Battlefield
43.5%
Graveyard
16.5%
Exile

Commanders that played this card

in tracked games
Card text
Ashling's Command card

Ashling's Command

{3} {U} {R}
Kindred Instant — Elemental
Choose two — • Create a token that's a copy of target Elemental you control. • Target player draws two cards. • Ashling's Command deals 2 damage to each creature target player controls. • Target player creates two Treasure tokens.
Lorwyn Eclipsed (ECL) · Rare · Illustrated by Iris Compiet

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.