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Auron, Venerated Guardian card art
Live Play Data

Auron, Venerated Guardian

{3} {W} · Legendary Creature — Human Spirit Samurai · Final Fantasy Commander (FIC)
1%
Live Inclusion
Times Brought
564
Decks Running
247
Median Cast Turn
7
Drawn → Played
63%
Format

First-cast turn

n=75
1%
T1
1%
T2
3%
T3
15%
T4
9%
T5
49%
T6-9
21%
T10+
Median 7 P25 5 · P75 9 · max 16
On curve 20% (11 / 75 cast on T4) Cast same turn as drawn 32%

The "good card" funnel

564 brought · 223 players
Brought to game
564
Ever drawn
115
Reached battlefield
72
Still on board at game end
40

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.2pp

Players who cast this card win 25% of the time (n=66) , vs 23% when it never left the library (n=355).

When players drew this card but left it in hand, they won 24% (n=37).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.5pp; 95% confidence interval -8.2pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

131 instances
3.1%
Library
30.5%
Battlefield
26.0%
Graveyard
10.7%
Exile

Commanders that played this card

in tracked games
Card text
Auron, Venerated Guardian card

Auron, Venerated Guardian

{3} {W}
Legendary Creature — Human Spirit Samurai
Vigilance Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
2 / 5
Final Fantasy Commander (FIC) · Rare · Illustrated by Colin Boyer

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.