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Part of Final Fantasy
·
Legendary Creature — Human Spirit Samurai
·
Final Fantasy Commander (FIC)
Card Preview
Auron, Venerated Guardian
1%
Decklist Inclusion
Times Brought
226
Decks Running
112
In Decks
725
Decklist Inclusion
1%
Format
Card text
Auron, Venerated Guardian
Legendary Creature — Human Spirit Samurai
Vigilance
Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
2 / 5
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Colin Boyer
Final zone distribution
61 instances4.9%
Library
39.3%
Battlefield
26.2%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
72 decks
-
2
Yuna, Grand Summoner
11 decks
-
3
Isshin, Two Heavens as One
5 decks
-
4
Auron, Venerated Guardian
3 decks
-
5
Raiyuu, Storm's Edge
2 decks
-
6
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal
2 decks
-
7
Aerith Gainsborough
1 decks
-
8
Anti-Venom, Horrifying Healer
1 decks
-
9
Aragorn, the Uniter
1 decks
-
10
Ardbert, Warrior of Darkness
1 decks
The "good card" funnel
226 brought · 103 playersBrought to game
226
Ever drawn
49
Reached battlefield
33
Still on board at game end
24
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.7pp
Players who cast this card win 30% of the time (n=32) , vs 25% when it never left the library (n=150).
Observed gap +6.0pp; 95% confidence interval -10.7pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
0%
T1
0%
T2
3%
T3
3%
T4
15%
T5
58%
T6-9
21%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
6%
(1 / 33 cast on T4)
Cast same turn as drawn
40%
33 of 100 times cast
33%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.