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Auron, Venerated Guardian card art
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Auron, Venerated Guardian

{3} {W} · Legendary Creature — Human Spirit Samurai · Final Fantasy Commander (FIC)
Times Brought
474
Decks Running
189
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Auron, Venerated Guardian card

Auron, Venerated Guardian

{3} {W}
Legendary Creature — Human Spirit Samurai
Vigilance Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
2 / 5
Final Fantasy Commander (FIC) · Rare · Illustrated by Colin Boyer

Final zone distribution

78 instances
2.6%
Library
41.0%
Battlefield
19.2%
Graveyard
5.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

474 brought · 173 players
Brought to game
474
Ever drawn
76
Reached battlefield
53
Still on board at game end
32

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.0pp

Players who cast this card win 31% of the time (n=42) , vs 28% when it never left the library (n=281).

When players drew this card but left it in hand, they won 25% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.9pp; 95% confidence interval -5.0pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=59
2%
T1
3%
T2
12%
T3
19%
T4
20%
T5
41%
T6-9
3%
T10+
Median 5 P25 4 · P75 7 · max 11
On curve 36% (11 / 59 cast on T4) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.