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Part of Final Fantasy
·
Legendary Creature — Human Rebel
·
Final Fantasy Commander (FIC)
Live Play Data
Avalanche of Sector 7
1%
Live Inclusion
Times Brought
224
Decks Running
115
Median Cast Turn
5
Drawn → Played
65%
Format
First-cast turn
n=41
0%
T1
10%
T2
12%
T3
15%
T4
15%
T5
44%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
11
On curve
22%
(5 / 41 cast on T3)
Cast same turn as drawn
24%
The "good card" funnel
224 brought · 108 playersBrought to game
224
Ever drawn
62
Reached battlefield
40
Still on board at game end
14
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.1pp
Players who cast this card win 10% of the time (n=36) , vs 18% when it never left the library (n=131).
When players drew this card but left it in hand, they won 19% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.1pp; 95% confidence interval -18.1pp to +3.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances3.2%
Library
22.2%
Battlefield
39.7%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
84 decks
-
2
Tifa, Martial Artist
4 decks
-
3
Ghyrson Starn, Kelermorph
3 decks
-
4
Ob Nixilis, Captive Kingpin
3 decks
-
5
Valgavoth, Harrower of Souls
3 decks
-
6
Kibo, Uktabi Prince
2 decks
-
7
Winota, Joiner of Forces
2 decks
-
8
Captain America, First Avenger
1 decks
-
9
Cloud, Midgar Mercenary
1 decks
-
10
Cloud, Planet's Champion
1 decks
Card text
Avalanche of Sector 7
Legendary Creature — Human Rebel
Menace
Avalanche of Sector 7's power is equal to the number of artifacts your opponents control.
Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.
* / 3
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Arif Wijaya
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.