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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Avenge
1%
Live Inclusion
Times Brought
168
Decks Running
105
Median Cast Turn
8.5
Drawn → Played
60%
Format
First-cast turn
n=24
0%
T1
0%
T2
0%
T3
0%
T4
4%
T5
63%
T6-9
33%
T10+
Median
8.5
P25
7
· P75
10
· max
15
On curve
17%
(3 / 24 cast on T6)
Cast same turn as drawn
8%
The "good card" funnel
168 brought · 103 playersBrought to game
168
Ever drawn
40
Reached battlefield
24
Still on board at game end
2
≥ -3.5pp
Players who cast this card win 29% of the time (n=23) , vs 15% when it never left the library (n=99).
When players drew this card but left it in hand, they won 30% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.3pp; 95% confidence interval -3.5pp to +30.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances4.7%
Library
4.7%
Battlefield
48.8%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
93 decks
-
2
Director Nick Fury
4 decks
-
3
Avacyn, Angel of Hope
1 decks
-
4
Barrowin of Clan Undurr
1 decks
-
5
Daredevil, Man Without Fear
1 decks
-
6
Doctor Strange, Surgeon
1 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
1 decks
-
8
Obuun, Mul Daya Ancestor
1 decks
-
9
Phelddagrif
1 decks
-
10
T'Challa, the Black Panther
1 decks
Card text
Avenge
Sorcery
This spell costs
less to cast if a player attacked you during their last turn.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Alex Horley-Orlandelli
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.