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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Avenge
1%
Live Inclusion
Times Brought
401
Decks Running
229
Median Cast Turn
8.0
Drawn → Played
53%
Format
First-cast turn
n=50
0%
T1
0%
T2
0%
T3
2%
T4
2%
T5
66%
T6-9
30%
T10+
Median
8.0
P25
7
· P75
10
· max
15
On curve
22%
(9 / 50 cast on T6)
Cast same turn as drawn
12%
The "good card" funnel
401 brought · 220 playersBrought to game
401
Ever drawn
94
Reached battlefield
50
Still on board at game end
5
≥ +2.9pp
Players who cast this card win 31% of the time (n=44) , vs 15% when it never left the library (n=243).
When players drew this card but left it in hand, they won 34% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.6pp; 95% confidence interval +2.9pp to +28.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
103 instances3.9%
Library
4.9%
Battlefield
45.6%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
199 decks
-
2
Director Nick Fury
6 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
4
Captain America, Living Legend
3 decks
-
5
The Sentry, Golden Guardian
2 decks
-
6
Avacyn, Angel of Hope
1 decks
-
7
Barrowin of Clan Undurr
1 decks
-
8
Daredevil, Man Without Fear
1 decks
-
9
Doctor Strange, Surgeon
1 decks
-
10
Hope Estheim
1 decks
Card text
Avenge
Sorcery
This spell costs
less to cast if a player attacked you during their last turn.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Alex Horley-Orlandelli
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.