collections_bookmark Part of Marvel Super Heroes
Avengers Tower card art
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Avengers Tower

Land · Marvel Super Heroes (MSH)
Times Brought
848
Decks Running
410
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Avengers Tower card

Avengers Tower

Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. {4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Marvel Super Heroes (MSH) · Uncommon · Illustrated by Arthur Yuan

Final zone distribution

170 instances
0.6%
Library
84.7%
Battlefield
4.1%
Graveyard
1.2%
Exile

The "good card" funnel

848 brought · 365 players
Brought to game
848
Ever drawn
164
Reached battlefield
145
Still on board at game end
144

Once cast, 99% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.2pp

Players who cast this card win 24% of the time (n=111) , vs 26% when it never left the library (n=482).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.1pp; 95% confidence interval -7.2pp to +3.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=145
29%
T1
17%
T2
10%
T3
12%
T4
9%
T5
20%
T6-9
3%
T10+
Median 3 P25 1 · P75 5 · max 12
Cast same turn as drawn 66%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.