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Part of Marvel Super Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
,
: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Live Play Data
Avengers Tower
Land
·
Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
412
Decks Running
199
Median Cast Turn
4.0
Drawn → Played
87%
Format
First-cast turn
n=90
23%
T1
13%
T2
11%
T3
18%
T4
7%
T5
21%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
6
· max
12
Cast same turn as drawn
64%
The "good card" funnel
412 brought · 179 playersBrought to game
412
Ever drawn
104
Reached battlefield
90
Still on board at game end
83
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.0pp
Players who cast this card win 20% of the time (n=84) , vs 21% when it never left the library (n=252).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.1pp; 95% confidence interval -10.0pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
112 instances5.4%
Library
74.1%
Battlefield
9.8%
Graveyard
1.8%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
114 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
23 decks
-
3
Tony Stark // The Invincible Iron Man
10 decks
-
4
Cosmic Spider-Man
7 decks
-
5
Daredevil, Man Without Fear
6 decks
-
6
Director Nick Fury
6 decks
-
7
Bruce Banner // The Incredible Hulk
5 decks
-
8
The Astonishing Ant-Man
4 decks
-
9
The Unbeatable Squirrel Girl
3 decks
-
10
Captain America, First Avenger
2 decks
Card text
Avengers Tower
Land
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Arthur Yuan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.