Azusa, Lost but Seeking
79% of drawn Azusa copies are cast before the game ends, and games where she resolves show a +7.7 percentage-point win-rate lift over games where she stays in the library.
Azusa, Lost but Seeking sits in 5% of tracked Commander decks on Playgroup Live. That number is deliberately narrow: Azusa is a green-only, land-drop-doubling engine whose home is dedicated landfall and big-mana shells, not generalist piles. The 293 decks that do run her bring her to games consistently, and when she shows up in hand she almost always gets cast.
79% of drawn Azusa copies reach the battlefield, a figure that reflects how little reason players have to hold her. Median first cast lands on turn 5, one turn later than her mana value might suggest. Only 22% of casts land exactly on curve. The extra turn of delay is mostly a draw-timing effect: players who do not see her in the opening hand are pulling her mid-game, past the window where she costs exactly three mana to deploy "on schedule."
Her commander spread is well-distributed across 253 distinct players, with the single heaviest contributor accounting for 25% of all tracked instances. That breadth adds credibility to the directional signals here, even on a dataset of 571 tracked games.
- 5% of tracked Commander decks include Azusa
- 79% of drawn copies reach the battlefield
- T5 median first-cast turn
- 58% battlefield stickiness once cast
- 22% of casts land on curve (turn 3)
- 253 distinct players have brought her to a tracked game
First-cast turn
n=119The "good card" funnel
594 brought · 253 playersOf 594 Azusas brought to games, 150 were drawn, 119 of those were cast, and 58% of resolved copies stayed on the battlefield through end of game.
Players who cast this card win 32% of the time (n=114) , vs 24% when it never left the library (n=373).
When players drew this card but left it in hand, they won 48% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.7pp; 95% confidence interval -0.9pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
190 instancesMost Azusa copies that never leave the library simply were not drawn, a structural fact of 100-card singleton rather than a sign of weakness. Of observed copies, the battlefield and graveyard together account for the majority of final destinations.
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
23 decks
-
2
Aesi, Tyrant of Gyre Strait
19 decks
-
3
Flubs, the Fool
18 decks
-
4
Tifa Lockhart
16 decks
-
5
Azusa, Lost but Seeking
13 decks
-
6
Bristly Bill, Spine Sower
10 decks
-
7
The Wandering Minstrel
10 decks
-
8
Child of Alara
7 decks
-
9
Omnath, Locus of Rage
7 decks
-
10
Yarok, the Desecrated
7 decks
The commander list spans mono-green, Simic, Gruul, and five-color shells, showing Azusa is not locked to a single archetype. No single commander dominates the distribution, which spreads across 253 distinct players.