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Azusa, Lost but Seeking card art
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Azusa, Lost but Seeking

{2} {G} · Legendary Creature — Human Monk · Commander Masters (CMM)
Times Brought
196
Decks Running
80
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Final zone distribution

48 instances
4.2%
Library
45.8%
Battlefield
20.8%
Graveyard
8.3%
Exile

The "good card" funnel

197 brought · 71 players
Brought to game
197
Ever drawn
44
Reached battlefield
31
Still on board at game end
22

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.2pp

Players who cast this card win 32% of the time (n=31) , vs 20% when it never left the library (n=138).

Observed gap +12.3pp; 95% confidence interval +3.2pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
3%
T1
13%
T2
10%
T3
19%
T4
16%
T5
35%
T6-9
3%
T10+
Median 5 P25 3 · P75 7 · max 12
On curve 26% (3 / 31 cast on T3) Cast same turn as drawn 52%
31 of 100 times cast 31%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.