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Part of Final Fantasy
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Balamb Garden, SeeD Academy // Balamb Garden, Airborne
Land — Town // Legendary Artifact — Vehicle
·
Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
92
Decks Running
49
In Decks
257
Decklist Inclusion
0%
Format
Card text
Balamb Garden, SeeD Academy
Land — Town
This land enters tapped.
: Add
or
.


,
: Transform this land. This ability costs
less to activate for each other Town you control.
Balamb Garden, Airborne
Legendary Artifact — Vehicle
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 4
Final Fantasy (FIN)
·
Rare
·
Illustrated by Jonas De Ro
Final zone distribution
29 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
24 decks
-
2
Choco, Seeker of Paradise
5 decks
-
3
Aloy, Savior of Meridian
2 decks
-
4
Omega, Heartless Evolution
2 decks
-
5
Terra, Magical Adept // Esper Terra
2 decks
-
6
The Sixth Doctor
2 decks
-
7
Tidus, Yuna's Guardian
2 decks
-
8
Adrix and Nev, Twincasters
1 decks
-
9
Bruce Banner // The Incredible Hulk
1 decks
-
10
Derevi, Empyrial Tactician
1 decks
The "good card" funnel
92 brought · 48 playersBrought to game
92
Ever drawn
28
Reached battlefield
22
Still on board at game end
22
Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.0pp
Players who cast this card win 45% of the time (n=21) , vs 20% when it never left the library (n=51).
Observed gap +25.6pp; 95% confidence interval +2.0pp to +49.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
32%
T1
14%
T2
0%
T3
14%
T4
32%
T5
5%
T6-9
5%
T10+
Median
4.0
P25
1
· P75
5
· max
10
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.