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Part of Final Fantasy
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Balamb Garden, SeeD Academy // Balamb Garden, Airborne
Land — Town // Legendary Artifact — Vehicle
·
Final Fantasy (FIN)
Times Brought
109
Decks Running
59
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Balamb Garden, SeeD Academy
Land — Town
This land enters tapped.
: Add
or
.


,
: Transform this land. This ability costs
less to activate for each other Town you control.
Balamb Garden, Airborne
Legendary Artifact — Vehicle
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 4
Final Fantasy (FIN)
·
Rare
·
Illustrated by Jonas De Ro
Final zone distribution
33 instances84.8%
Battlefield
9.1%
Graveyard
3.0%
Exile
3.0%
Hand
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
28 decks
-
2
Jodah, the Unifier
5 decks
-
3
Aragorn, the Uniter
2 decks
-
4
Choco, Seeker of Paradise
2 decks
-
5
Lonis, Cryptozoologist
2 decks
-
6
Yuna, Grand Summoner
2 decks
-
7
Adrix and Nev, Twincasters
1 decks
-
8
Avatar Aang // Aang, Master of Elements
1 decks
-
9
Bruce Banner // The Incredible Hulk
1 decks
-
10
Go-Shintai of Life's Origin
1 decks
The "good card" funnel
109 brought · 57 playersBrought to game
109
Ever drawn
32
Reached battlefield
30
Still on board at game end
28
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.5pp
Players who cast this card win 32% of the time (n=24) , vs 22% when it never left the library (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval -1.5pp to +22.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
30%
T1
7%
T2
10%
T3
17%
T4
7%
T5
23%
T6-9
7%
T10+
Median
4.0
P25
1
· P75
7
· max
12
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.