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Part of Secrets of Strixhaven
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Creature — Spirit Horror
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Balefire Liege
2%
Live Inclusion
Times Brought
687
Decks Running
293
Median Cast Turn
7
Drawn → Played
64%
Format
First-cast turn
n=107
0%
T1
0%
T2
3%
T3
5%
T4
11%
T5
62%
T6-9
20%
T10+
Median
7
P25
6
· P75
9
· max
18
On curve
19%
(12 / 107 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
688 brought · 277 playersBrought to game
688
Ever drawn
168
Reached battlefield
107
Still on board at game end
71
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.0pp
Players who cast this card win 43% of the time (n=107) , vs 26% when it never left the library (n=459).
When players drew this card but left it in hand, they won 15% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.4pp; 95% confidence interval +7.0pp to +25.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
201 instances2.0%
Library
35.3%
Battlefield
29.4%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
154 decks
-
2
General Ferrous Rokiric
30 decks
-
3
Bre of Clan Stoutarm
16 decks
-
4
Feather, the Redeemed
13 decks
-
5
Firesong and Sunspeaker
9 decks
-
6
Lorehold, the Historian
6 decks
-
7
Shadowfax, Lord of Horses
6 decks
-
8
Lightning, Army of One
5 decks
-
9
Gisela, Blade of Goldnight
4 decks
-
10
Velomachus Lorehold
4 decks
Card text
Balefire Liege
Creature — Spirit Horror
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
2 / 4
Secrets of Strixhaven Commander (SOC)
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Rare
·
Illustrated by Ralph Horsley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.