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Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction Commander (OTC)
Card Preview
Baleful Mastery
1%
Decklist Inclusion
Times Brought
333
Decks Running
172
In Decks
1333
Decklist Inclusion
1%
Format
Card text
Baleful Mastery
Instant
You may pay 
rather than pay this spell's mana cost.
If the 
cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Chris Cold
Final zone distribution
88 instances2.3%
Library
63.6%
Graveyard
10.2%
Exile
23.9%
Hand
Commanders that played this card
in tracked games-
1
Sheoldred, the Apocalypse
23 decks
-
2
Y'shtola, Night's Blessed
22 decks
-
3
Nekusar, the Mindrazer
20 decks
-
4
Gonti, Canny Acquisitor
12 decks
-
5
Umbris, Fear Manifest
4 decks
-
6
Yuriko, the Tiger's Shadow
4 decks
-
7
Zenos yae Galvus // Shinryu, Transcendent Rival
4 decks
-
8
Marrow-Gnawer
3 decks
-
9
Tinybones, Bauble Burglar
3 decks
-
10
Alela, Cunning Conqueror
2 decks
The "good card" funnel
334 brought · 160 playersBrought to game
334
Ever drawn
79
Reached battlefield
54
Still on board at game end
0
≥ -2.3pp
Players who cast this card win 35% of the time (n=52) , vs 24% when it never left the library (n=223).
When players drew this card but left it in hand, they won 17% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.0pp; 95% confidence interval -2.3pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=54
0%
T1
2%
T2
0%
T3
13%
T4
15%
T5
50%
T6-9
20%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
15%
(7 / 54 cast on T4)
Cast same turn as drawn
28%
54 of 100 times cast
54%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.