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Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction Commander (OTC)
Card Preview
Baleful Mastery
Times Brought
599
Decks Running
335
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Baleful Mastery
Instant
You may pay 
rather than pay this spell's mana cost.
If the 
cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Chris Cold
Final zone distribution
143 instances4.2%
Library
4.9%
Battlefield
60.1%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Sheoldred, the Apocalypse
55 decks
-
2
Gonti, Canny Acquisitor
33 decks
-
3
Nekusar, the Mindrazer
28 decks
-
4
Y'shtola, Night's Blessed
25 decks
-
5
Umbris, Fear Manifest
10 decks
-
6
K'rrik, Son of Yawgmoth
9 decks
-
7
Glarb, Calamity's Augur
6 decks
-
8
Valgavoth, Harrower of Souls
5 decks
-
9
Zenos yae Galvus // Shinryu, Transcendent Rival
5 decks
-
10
Lord of the Nazgûl
4 decks
The "good card" funnel
599 brought · 316 playersBrought to game
599
Ever drawn
130
Reached battlefield
88
Still on board at game end
7
≥ +0.8pp
Players who cast this card win 29% of the time (n=75) , vs 22% when it never left the library (n=323).
When players drew this card but left it in hand, they won 29% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval +0.8pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=88
0%
T1
6%
T2
8%
T3
18%
T4
13%
T5
45%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
14
On curve
32%
(16 / 88 cast on T4)
Cast same turn as drawn
22%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.