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Part of Final Fantasy
·
Legendary Creature — Human Rebel
·
Final Fantasy (FIN)
Live Play Data
Barret Wallace
1%
Live Inclusion
Times Brought
416
Decks Running
186
Median Cast Turn
7.0
Drawn → Played
49%
Format
First-cast turn
n=46
0%
T1
0%
T2
11%
T3
7%
T4
17%
T5
48%
T6-9
17%
T10+
Median
7.0
P25
5
· P75
9
· max
12
On curve
17%
(3 / 46 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
416 brought · 173 playersBrought to game
416
Ever drawn
93
Reached battlefield
46
Still on board at game end
18
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.9pp
Players who cast this card win 23% of the time (n=42) , vs 19% when it never left the library (n=265).
When players drew this card but left it in hand, they won 23% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -8.9pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
100 instances3.0%
Library
18.0%
Battlefield
27.0%
Graveyard
11.0%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
155 decks
-
2
Tifa, Martial Artist
7 decks
-
3
Cloud, Planet's Champion
5 decks
-
4
Gilgamesh, Master-at-Arms
3 decks
-
5
Firion, Wild Rose Warrior
2 decks
-
6
Lord of Tresserhorn
2 decks
-
7
Thorin, King of Durin's Folk
2 decks
-
8
Akiri, Fearless Voyager
1 decks
-
9
Captain America, First Avenger
1 decks
-
10
Cloud, Midgar Mercenary
1 decks
Card text
Barret Wallace
Legendary Creature — Human Rebel
Reach
Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.
4 / 4
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Patrik Hell
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.