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Part of Final Fantasy
·
Creature — Human Soldier
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Bastion Protector
6%
Live Inclusion
Times Brought
1132
Decks Running
545
Median Cast Turn
6.0
Drawn → Played
73%
Format
First-cast turn
n=188
0%
T1
2%
T2
14%
T3
13%
T4
16%
T5
44%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
20
On curve
15%
(26 / 188 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
1132 brought · 501 playersBrought to game
1132
Ever drawn
259
Reached battlefield
188
Still on board at game end
82
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.0pp
Players who cast this card win 23% of the time (n=177) , vs 21% when it never left the library (n=717).
When players drew this card but left it in hand, they won 24% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.5pp; 95% confidence interval -5.0pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
276 instances3.6%
Library
29.7%
Battlefield
32.6%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
112 decks
-
2
Cloud, Ex-SOLDIER
98 decks
-
3
Éowyn, Shieldmaiden
51 decks
-
4
Marneus Calgar
23 decks
-
5
Anti-Venom, Horrifying Healer
21 decks
-
6
Inquisitor Greyfax
19 decks
-
7
Lightning, Army of One
15 decks
-
8
Myrel, Shield of Argive
11 decks
-
9
Aragorn, King of Gondor
10 decks
-
10
Cloud, Midgar Mercenary
8 decks
Card text
Bastion Protector
Creature — Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Uzuri
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.