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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Angel Knight
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Battle Angels of Tyr
1%
Decklist Inclusion
Times Brought
375
Decks Running
181
In Decks
1121
Decklist Inclusion
1%
Format
Card text
Battle Angels of Tyr
Creature — Angel Knight
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4 / 4
Commander Legends: Battle for Baldur's Gate (CLB)
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Mythic
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Illustrated by Fajareka Setiawan
Final zone distribution
89 instances4.5%
Library
33.7%
Battlefield
32.6%
Graveyard
11.2%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
45 decks
-
2
Sidar Jabari of Zhalfir
16 decks
-
3
Isshin, Two Heavens as One
11 decks
-
4
Niko, Light of Hope
10 decks
-
5
Kaalia of the Vast
7 decks
-
6
Sigarda, Font of Blessings
6 decks
-
7
Avacyn, Angel of Hope
5 decks
-
8
Liesa, Shroud of Dusk
4 decks
-
9
Shilgengar, Sire of Famine
4 decks
-
10
Jin Sakai, Ghost of Tsushima
3 decks
The "good card" funnel
376 brought · 168 playersBrought to game
376
Ever drawn
81
Reached battlefield
60
Still on board at game end
30
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.7pp
Players who cast this card win 33% of the time (n=54) , vs 26% when it never left the library (n=250).
When players drew this card but left it in hand, they won 8% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.9pp; 95% confidence interval -5.7pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=60
3%
T1
2%
T2
10%
T3
15%
T4
13%
T5
47%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
7
· max
17
On curve
30%
(9 / 60 cast on T4)
Cast same turn as drawn
32%
60 of 100 times cast
60%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.