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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Angel Knight
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Battle Angels of Tyr
Times Brought
212
Decks Running
103
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Battle Angels of Tyr
Creature — Angel Knight
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4 / 4
Commander Legends: Battle for Baldur's Gate (CLB)
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Mythic
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Illustrated by Fajareka Setiawan
Final zone distribution
36 instances52.8%
Battlefield
22.2%
Graveyard
2.8%
Exile
22.2%
Hand
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
38 decks
-
2
Isshin, Two Heavens as One
7 decks
-
3
Sidar Jabari of Zhalfir
7 decks
-
4
Kaalia of the Vast
5 decks
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5
Niko, Light of Hope
5 decks
-
6
Shilgengar, Sire of Famine
5 decks
-
7
Sigarda, Font of Blessings
4 decks
-
8
Kratos, Stoic Father
3 decks
-
9
Ghired, Mirror of the Wilds
2 decks
-
10
Jin Sakai, Ghost of Tsushima
2 decks
The "good card" funnel
212 brought · 96 playersBrought to game
212
Ever drawn
33
Reached battlefield
22
Still on board at game end
19
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.7pp
Players who cast this card win 24% of the time (n=19) , vs 29% when it never left the library (n=119).
Observed gap -4.9pp; 95% confidence interval -16.7pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
5%
T1
0%
T2
23%
T3
9%
T4
27%
T5
32%
T6-9
5%
T10+
Median
5.0
P25
3
· P75
7
· max
11
On curve
36%
(2 / 22 cast on T4)
Cast same turn as drawn
35%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.