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Battle Angels of Tyr card art
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Battle Angels of Tyr

{2} {W} {W} · Creature — Angel Knight · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
212
Decks Running
103
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Battle Angels of Tyr card

Battle Angels of Tyr

{2} {W} {W}
Creature — Angel Knight
Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4 / 4
Commander Legends: Battle for Baldur's Gate (CLB) · Mythic · Illustrated by Fajareka Setiawan

Final zone distribution

36 instances
52.8%
Battlefield
22.2%
Graveyard
2.8%
Exile
22.2%
Hand

The "good card" funnel

212 brought · 96 players
Brought to game
212
Ever drawn
33
Reached battlefield
22
Still on board at game end
19

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.7pp

Players who cast this card win 24% of the time (n=19) , vs 29% when it never left the library (n=119).

Observed gap -4.9pp; 95% confidence interval -16.7pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
5%
T1
0%
T2
23%
T3
9%
T4
27%
T5
32%
T6-9
5%
T10+
Median 5.0 P25 3 · P75 7 · max 11
On curve 36% (2 / 22 cast on T4) Cast same turn as drawn 35%
22 of 100 times cast 22%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.