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Battle Angels of Tyr card art
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Battle Angels of Tyr

{2} {W} {W} · Creature — Angel Knight · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
705
Decks Running
338
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Battle Angels of Tyr card

Battle Angels of Tyr

{2} {W} {W}
Creature — Angel Knight
Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4 / 4
Commander Legends: Battle for Baldur's Gate (CLB) · Mythic · Illustrated by Fajareka Setiawan

Final zone distribution

132 instances
42.4%
Battlefield
20.5%
Graveyard
4.5%
Exile
32.6%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

705 brought · 308 players
Brought to game
705
Ever drawn
126
Reached battlefield
83
Still on board at game end
56

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.6pp

Players who cast this card win 29% of the time (n=67) , vs 26% when it never left the library (n=402).

When players drew this card but left it in hand, they won 30% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.7pp; 95% confidence interval -3.6pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=83
2%
T1
5%
T2
13%
T3
17%
T4
19%
T5
34%
T6-9
10%
T10+
Median 5 P25 4 · P75 8 · max 16
On curve 37% (14 / 83 cast on T4) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.