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Beanstalk Giant // Fertile Footsteps card art
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Beanstalk Giant // Fertile Footsteps

{6} {G} {2} {G} · Creature — Giant // Sorcery — Adventure · Duskmourn: House of Horror Commander (DSC)
1%
Decklist Inclusion
Times Brought
182
Decks Running
110
In Decks
845
Decklist Inclusion
1%
Format
Card text
Beanstalk Giant // Fertile Footsteps card

Beanstalk Giant

{6} {G}
Creature — Giant
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
* / *

Fertile Footsteps

{2} {G}
Sorcery — Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Duskmourn: House of Horror Commander (DSC) · Uncommon · Illustrated by Jason A. Engle

Final zone distribution

53 instances
7.5%
Library
30.2%
Battlefield
32.1%
Graveyard
11.3%
Exile

The "good card" funnel

182 brought · 101 players
Brought to game
182
Ever drawn
47
Reached battlefield
32
Still on board at game end
16

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.0pp

Players who cast this card win 36% of the time (n=30) , vs 15% when it never left the library (n=117).

When players drew this card but left it in hand, they won 35% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +21.2pp; 95% confidence interval +4.0pp to +38.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
3%
T2
6%
T3
6%
T4
19%
T5
50%
T6-9
16%
T10+
Median 6.5 P25 5 · P75 8 · max 17
On curve 66% (5 / 32 cast on T7) Cast same turn as drawn 46%
32 of 100 times cast 32%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.