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Part of Tarkir Dragonstorm
·
Creature — Goblin Warrior
·
Tarkir: Dragonstorm Commander (TDC)
Card Preview
Beetleback Chief
Times Brought
315
Decks Running
169
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Beetleback Chief
Creature — Goblin Warrior
When this creature enters, create two 1/1 red Goblin creature tokens.
2 / 2
Tarkir: Dragonstorm Commander (TDC)
·
Uncommon
·
Illustrated by Lorenzo Mastroianni
Final zone distribution
67 instances1.5%
Library
38.8%
Battlefield
23.9%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
84 decks
-
2
Zurgo Stormrender
14 decks
-
3
Zada, Hedron Grinder
12 decks
-
4
Purphoros, God of the Forge
8 decks
-
5
Grenzo, Dungeon Warden
6 decks
-
6
Daretti, Scrap Savant
5 decks
-
7
The Great Goblin
5 decks
-
8
General Kreat, the Boltbringer
3 decks
-
9
Grub, Storied Matriarch // Grub, Notorious Auntie
2 decks
-
10
Gut, True Soul Zealot
2 decks
The "good card" funnel
315 brought · 162 playersBrought to game
315
Ever drawn
65
Reached battlefield
44
Still on board at game end
26
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.8pp
Players who cast this card win 29% of the time (n=34) , vs 29% when it never left the library (n=186).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.1pp; 95% confidence interval -8.8pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=44
0%
T1
0%
T2
11%
T3
23%
T4
25%
T5
41%
T6-9
0%
T10+
Median
5.0
P25
4
· P75
6
· max
8
On curve
34%
(10 / 44 cast on T4)
Cast same turn as drawn
34%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.